Surfaces
Basic Concepts
- use surfaces as construction geometry
- use surfaces to modify a solid (replace face, cut with surface, up to surface)
- create construction surfaces
- create solids from surfaces
- use Move Face (Insert>Face>Move Face) to offset, translate, or rotate faces. It will move a face and extend or trim adjacent features.
- delete, trim, knit faces, and thicken the part to break a solid into a surface part and back into a solid again.
- with most free-form parts you need to model in draft and cannot add it as a feature later
- switch from surface to solid via delete face, thicken and knit surface
- extrude to, cut to, cut with, or replace surface if you have a solid and a surface body.
- create surfaces off parts to trim solids
Along the Way
- make a copy of a face of a solid, use offset surface or knit surface
- use Surface Push to deform surfaces of target bodies by pushing tool bodies into them
- under Mirror, keep the Knit Surfaces option cleared if you're mirroring multiple surface bodies, and knit them together manually.
- if you shell a part, better to create a filled surface, rather than a lofted surface with a singularity
- do corner blends as a series of delete, trim, filled surface to remove small corners
- use split entities on a trim line to control the trim boundaries for easier lofting between edges
Techniques
- use Tools>Sketch Entities>Spline on Surface to create a 3d spline constrained to a surface. You can use existing edges to set spline tangencies.
- use imported geometry to create a solid, or to create a knit surface that can be used for other purposes
- choose curve-to-curve deform deform complex shapes from initial to target curves. Use this for handgrips.
- offset an existing solid surface by 0.00, extend it, then cut with that surface
- use Delete Face to delete existing faces (say fillets)
- use deform when evaluating design concepts of making geometric changes to complex models that would take too long with the traditional methods
- use Boundary Surface on a four-side patch to control C2 in two directions
- create a surface model for a master model, and turn it into a solid downstream
- work with a Surface Master Model or a Solid Master Model